This is essentially how the game balances its incredible player power, the challenge coming from the abundance of enemies they’ll have to face along the way. For the most part it does feel like Dino Crisis 2 tries to space its weapon availability so you gradually work up a ladder of power, the starting weapons already effective but the later ones still appreciatively stronger to make it feel like you earned them, because in Dino Crisis 2, almost all your equipment must be purchased off the back of a points system.ĭino Crisis 2’s enemy encounters usually go in one of two ways: the dinosaurs are either strong enough or strategically placed to face you in a set quantity, or they might as well be functionally endless, new animals leaping out to join the fray seconds after the previous ones fell. Range is a consideration for weapon use, some dinosaurs keeping their distance until the moment they strike, but since very few creatures pack projectiles, the sci-fi Solid Cannon can simplify many battles once you find it along the way, it firing a short range energy orb that deals incredible damage despite its poor range. Regina and Dylan both have a few unique weapons to them despite sharing inventories otherwise, Regina leaning towards automatic weapons that technically require more ammo to down a dino but can be fired constantly compared to Dylan’s shotgun that can usually down anything in two blasts. It does have the third person tank-like movement common of early Capcom survival horror games like Resident Evil and the original Dino Crisis, but being able to move and fire can overcome the small adjustment curve of remembering to move in reference to the camera angle and the fact left and right turn the character instead of move them in that direction. All of them are relatively easy to aim thankfully, your character targeting the nearest dinosaur when they draw their gun and the shots about as accurate as they should be from there, the player needing to adjust for highly agile foes but able to move freely and fire for the dinosaurs that require a more mobile approach. Most any weapon you find along your adventure is capable of killing them in just a few shots, but despite this, the weapons do have different feels to them and different strengths. Outside of bosses and the occasional tough enemy, the dinosaurs found in Dino Crisis 2 aren’t incredibly resilient. A group of armored assailants crop up to try and hinder the strike team’s progress at different points, their motivations and association with the incident perhaps the main mystery during an adventure that otherwise just involves shooting the highly aggressive wildlife in your way. When another incident involving the volatile energy source has transposed a city and its surrounding area into a different time, dinosaurs have begun to run amok, and who better than Regina to send in to help resolve the new incident? Joined by a strike team that knows what to expect and is armed with the proper gear to handle it, players will swap between team members Regina and Dylan as they blast their way into the dinosaur infested buildings to try and undo the time displacement, and while the source of the dinosaurs is no mystery, there are still questions up in the air to be resolved through investigating and story scenes. Taking place after the events of the first game, Regina has been able to share her knowledge about Third Energy, the force that had brought dinosaurs to modern times in the first place. In some ways, this does make a bit of sense narratively. ![]() ![]() ![]() The dinosaurs in Dino Crisis 2 definitely fold pretty easily when they face the player’s firepower. While in the original game an encounter with a single dinosaur could be a tense and dangerous showdown, in Dino Crisis 2, you’ll have likely blasted away over 20 raptors with your shotgun before you even reach the first save point. Dino Crisis 2, on the other hand, decided to shift itself away from that take on these prehistoric reptiles, pushing heavily into the action genre. By presenting them through the lens of a survival horror game, each dinosaur encounter had a good chance of being fatal. The original Dino Crisis game portrayed dinosaurs in such a way that it managed to make them feel like the fearsome beasts they must have been.
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